Basics
These glyphs, while involving different kinds of species, are known for being the cornerstones of most enchantments. They are thus introduced before all others to emphasize the importance of mastering their use.
Self
→ entity
Pushes the caster onto the capsum as an entity species, allowing for further manipulations to be performed.
Get Entity Pos
entity → vector
Looks to pop an entity species, and pushes a vector species corresponding to the position of that entity’s eyes.
Entity Feet
entity → vector
Looks to pop an entity species, and pushes a vector species corresponding to the position of that entity’s feet.
Get Entity Raycast Origin
entity → vector
Looks to pop an entity species, and pushes a vector species corresponding to the position slightly below an entity’s eyes. Generally used by casters to prevent projectiles from obstructing their eyes.
Get Look
entity → vector
Looks to pop an entity species, and pushes a unit vector corresponding to the direction the entity is looking in. Exceptionally useful for casters looking to aim their spells.
Entity Motion
entity → vector
Looks to pop an entity species, and pushes a vector corresponding to the entity’s movement.
Entity Height
entity → number
Looks to pop an entity species, and pushes a number corresponding to the entity’s height.