Constants
These glyphs are tools to provide the stack with pre-set information, providing a source for many of the most fundamental species for many spells.
Push Int
→ number
Pushes a given number onto the capsum. Practitioners may select the glyph by ‘shift-clicking’, allowing them to ‘hover and scroll’ in order to change the glyph’s value. Pressing ‘shift’ while scrolling modifies the number by 10. The value of this glyph may not be greater than 99.
True
→ boolean
Pushes a boolean with value true onto the capsum.
False
→ boolean
Pushes a boolean with value false onto the capsum.
Rand Int
num → num
Pushes onto the capsum a random integer between zero and a popped number.
Rand Double
→ number
Pushes a random decimal with a value between 0 and 1 onto the capsum.
Unit X
→ vector
Pushes a unit vector in the x direction onto the capsum (1, 0, 0).
Unit Y
→ vector
Pushes a unit vector in the y direction onto the capsum (0, 1, 0).
Unit Z
→ vector
Pushes a unit vector in the z direction onto the capsum (0, 0, 1).
Push Pi
→ number
Pushes a number with value pi onto the capsum.
Push E
→ number
Pushes a number with the value of Euler’s number onto the capsum.